![]() If you lose Materials when converting trail or line particles, you need to re-apply the Materials to the FBX Linked Prefab after conversion. Trail and line particles lose Material after being converted Otherwise, Undo the conversion to return to previous state where the Tree was editable. To avoid this, make sure to convert only the Tree when finished editing. Tree primitive no longer editable after conversionĬonverting a Tree primitive makes the Tree read-only. ![]() For example, if your Variant adds an object, then after exporting, you'll have two copies of the object: the one in the new FBX Model you just exported, plus the one that you had previously added to the Variant. If you have a Variant of an FBX Model, avoid exporting your Variant to the FBX file otherwise your changes might be applied twice after the export. Add the UI elements to the FBX Linked Prefab afterwards.Prepare the hierarchy so that it has no GameObjects with UI elements before converting.You need to separate your animation from the Rig in a separate modeling software such as Autodesk® Maya® first.Ĭonverting GameObjects with UI componentsĬonverting hierarchies with UI components (for example, RectTransform) breaks the UI. NOTE: It is currently not possible to fix this issue in Unity. / We have decided this mesh is definitely getting exported. / Unconditionally export this mesh object to the file. Export the textures from Unity standard materials to FBX. The original Rig's FBX does not contain animation. FbxSurfacePhong.Create (fbxScene, materialName) // Copy the flat colours over from Unity standard materials to FBX. ![]() The skinned mesh animation is not being previewed in the Animation of Timeline windows, as this may cause issues on export. If animated skinned Meshes do not export with the correct skinning, it may be because they are not in the bind pose on export.īefore exporting the animated skinned Mesh, make sure that: Incorrect skinning on Animated Skinned Mesh ![]() To repair these problems, follow the instructions under Updating from 1.3.0f1 or earlier. When installing a new version of the FBX Exporter package after using version 1.3.0f1 or earlier, the link between Assets and Prefabs may be lost. Upgrading the FBX Exporter from the Asset Store package
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